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Moongrave Fane (Northern Elsweyr): Not everyone who hunts Dragons does so with noble intentions. Within the ancient ruins of a forgotten Khajiiti faith, the vampires of the Hollowfang Clan hold one of these powerful creatures captive, and their intentions are anything but noble. Join the mysterious Dragonguard, Chevalier Renald, in his crusade against the Hollowfangs before their nefarious plans spell doom for his misguided comrade.
Lair of Maarselok (Grahtwood): Something deeply wrong is growing in the jungles of Tenmar, a malignant blight with a Dragon at its heart. The armies of Elden Root have tried, and failed, to root it out and now their last desperate hope rests on a precarious truce between the forest spirit, Selene, and her captor, the Warlock Carindon. Can you keep the peace between these bitter enemies long enough to end Maarselok’s blight?
These are two interesting and beautiful dungeons. We decided to do a story run through on normal difficulty, Lair of Maarselok took 1hr 20 minutes, half that time was just talking to the NPCs and learning the story, Moongrave Fane lasted about an hour and ten minutes.
I loved the story for both of these dungeons and particularly the ending of Lair of Maarselok, make sure you stay around and see what happens with Selene and Co.
In terms of difficulty, we found them very easy once you'd worked out the simple mechanics of a couple of bosses, on vet I can see these will be quite challenging in parts, and vet hard mode for the final boss in Moongrave would be very difficult.
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I do think the dragons are getting a bad rap and would like to see some good dragons appearing, #bringbackpaarthurnax
There are some interesting mechanics which were actually a lot of fun, moving crates around to block or open certain things, don't want to give too much away here.
Despite extensive exploration of the maps only a couple of chests were found on each dungeon and no heavy sacks.
On finishing both dungeons on any difficulty you are rewarded with the next tablet for your Hall of the Lunar Champion. This opens up a new area, Moongrave Fane, here is a screenshot:
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This area is pretty massive and it's going to be difficult to furnish all four areas that we will eventually see with a limit of 700 items. I would suggest getting large items to fill it up and make sure you make plenty of light sources. You can get really high up in here using planks to walk up, you can even get up to the hidden balconies which give a splendid view over the landscape of Moongrave Fane. It may be possible to build an entire second floor in this building for all sorts of extra rooms. The last tablet, I assume will open up the halls of Colossus themselves and will be available after completing the quests in the last part of Season of the Dragon slated for November release. In the end this will almost certainly be the largest home in ESO to date if you add up the square meters of all areas. Summary
Two great new additions to the dungeon list for ESO, beautifully drawn, not too difficult on normal, which is how it should be, our lowest character was 250 and I was the highest with 701. On Moongrave Fane we didn't have a tank but on vet you will definitely need one.
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ESO Scalebreaker Sets
Moongrave Fane
Hollowfang Thirst (Light)
2 – 833 Spell Critical
3 – 1096 Maximum Magicka
4 – 833 Spell Critical
5 – Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 3000 Magicka and applying Minor Vitality to you and your allies within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
Dro’zakar’s Claws (Medium)
2 – 1487 Physical Penetration
3 – 833 Weapon Critical
4 – 129 Stamina Recovery
5 – For every bleed effect you have on an enemy, increase your Weapon Damage by 133 against them.
Renald’s Resolve (Heavy)
2 – 1206 Maximum Health
3 – 4% Healing Taken
4 – 1206 Maximum Health
5 – Whenever you deal direct damage, gain a stack of Resolve for 10 seconds. Each stack increases your Healing Taken by 1% and your Physical and Spell Resistance by 420. You can only gain one stack of Resolve every 1 second. You can only have up to 8 stacks of Resolve.
Monster Mask – Grundwulf
1 – 833 Weapon Critical1 – 833 Spell Critical
2 – Whenever you deal Critical damage, restore 1000 Magicka or Stamina, whichever maximum is higher. You also gain 500 of the other resource. This effect can occur once every 5 seconds.
Lair of Maarselok
Z’en’s Redress (Light)
2 – 129 Magicka Recovery
3 – 129 Spell Damage
4 – 1096 Maximum Magicka
5 – Your Light Attacks apply the Touch of Z’en on enemies for 20 seconds. Enemies with the Touch of Z’en take an additional 1% more damage for each damage over time effect you’ve placed on them, up to 5%.
Azureblight Reaper (Medium)
2 – 833 Weapon Critical
3 – 1096 Maximum Stamina
4 – 129 Stamina Recovery
5 – When you deal damage with a damage over time effect, you apply a stack of Blight Seed to your target for 5 seconds. At 20 stacks, the Blight Seeds explode, dealing 11100 Disease Damage to the target and nearby enemies. An enemy that has reached 20 stacks cannot be infected with Blight Seed for 2 seconds.
Dragon’s Defilement (Heavy)
2 – 1096 Maximum Stamina
3 – 1096 Maximum Stamina
4 – 1206 Maximum Health
5 – When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Fracture and Minor Breach to all enemies near you, lowering their Physical and Spell Resistance by 1320. This effect can occur every 5 seconds.
Monster Mask – Maarselok1 – 1096 Maximum Stamina
2 – When you bash an enemy, you spew a cone of corruption, dealing 8000 Disease Damage to enemies over 4 seconds. This damage is increased by 5% for each negative effect the enemies have, up to 150% additional damage. This effect can occur once every 7 seconds.
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